Tuesday, April 8, 2008

Cake Slicer 2: The Revelation

well, listen up, Joe, It's annoying staring at a cake all day and not even getting to eat any in the end. I've decided to call in the best of the best to take care of the kind of business that no one nowadays has the guts to do. Why? well, who wants to ruin a perfectly good cake anyways? But its about time things return to their natural balance and so things must be sliced just in time.

My idea was to have a picture of a cake and have it sliced in half by someone once the mouse cursor rolls over it, but I didn't have enough time to add any actionscript. Its not that I have any trouble with actionscript, hell I even made a whole game with it once, but I am a little rusty having not used flash in more than 3 years. It was also hard for me to remember the basics of timelines and keyframes and that I'm supposed to add a motion tween to get things to move right.

I originally wanted a fancy looking flash when the cake gets sliced, but I couldnt figure that out in time either. I probably would have had both the cake and the stage dim slightly, and then would have used the line tool to draw a line animation diagonally across the stage to represent 'slicing'. And after it was done, the whole image would get really bright, really fast, and before you know it the two slices of cake would move apart. but unfortunately that couldnt be done so now all we have is two slices of cake just being randomly pulled apart.

I manipulated the two images, by making the ninja character a little shorter to make him just a little sillier looking, and I cut the cake from another photo which originally had a very busy background. I also changed the colours of the cake slightly so it would appear flatter and a little more clip arty.

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